Raen'jirs, use the Mind Essence as their primary magic ability. Only people that have the AMI lineage can use the Mind Essences. The Iryn Kei is the defacto leader of all AMI that uses the Hona Coire magic. The Iryn Kei rarely interferes with the Mobiis De'fendyrs chain-of-command, but can.
To apply to be a Raen'jir, the applicant must be a minimum of Fourth Blade magical ability and must be old enough to be Sworn.
Badge Raen'jir Button
Far’nost Commander [ is usually very strong in Telekinetic Energy ]
Far'nost Commander in charge of a five-member Raen'jir Team.
Thre’shyr, Ya’kyr Team, Gli’myr,
may have a Bhen’dyr or a Skii’pyr.
Badge for the Far'nost Commander Button
Gli'myrs are magic trackers and negate the bad magic users abilities to submit to the Coire.
Deadly warriors with hand-to-hand or weapons.
The unofficial Second-In-Command.
Gli'myrs are born into Mind Essence families. They can't use magic themselves but can affect users that do.
Badge for a Gli'myr Button
Raen'jir Thre’shyrs. [ All Mind Essence users are called Thre'shyrs, its a generic term. But within a Raen'jir Team, the Thre'shyrs primary duty is to open teleportation doorways. ]
Teleportation must be that Raen'jirs strongest ability.
Telekinetic skills are secondary.
Badge of a Raen'jir Thre'shyr Button
Bhen’dyrs (Usually wear a Torc to null mind reading)
Telepath / Mind Control very strong
Teleportation and Telekinetic weakest ability
Badge Bhen'dyr Button
Raen'jir Ya’kyrs are a team of two. A Ya’kyr and a Dei'Lana.
Telepath / Empath (cannot open Thre’shes, the teleportation doorways)
They can open & close Skraens. Skraen openings are not like Thre'shes. These doorways open using an emotional location, not exact geographical locations.
Skraens are opened by the fae all the time, they may be wishing for pretty flowers or a clean stream, and a Skraen may open for them, or a naughty fae may be dreaming of innocent blood and a Skraen opens. Skraens can allow anyone to cross between two Realms. It is these Skraens that keep Raen'jir teams so busy. There are some good and some very bad things in Mythlande, and containing them is a full-time job.
(Ya'kyrs telekinetic ability very weak)